版本:Beta ⚠️(未翻译)
Random Spoken Dialogue
The Random Spoken Dialogue
action displays a randomly selected animated message to the player.
How could this be used?
Let's say you have an NPC in your game who tells jokes to the player. You could use the Random Spoken Dialogue action to randomly select a joke from a list of possible jokes and have the NPC "tell" it to the player using an animated message.
Fields
Criteria
继承列表玩家必须满足的一系列条件,才能触发此条目。
Modifiers
继承列表当此条目被触发时,玩家的一系列条件将被修改。
Triggers
必填列表Speaker
必填Messages
必填列表彩色占位符A list of messages to display to the player. Every time the dialogue is triggered, one of these messages will be picked at random.
Duration
必填The duration it takes to type out the message.
持续时间可以按以下格式指定:
1d 2h 3m 4s
。支持以下单位:d
表示天,h
表示小时,m
表示分钟,s
表示秒。